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Devlog
Submission to DAE Game Projects 2020
Sumwaah
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Devlog
Final Devlog (for now)
May 27, 2020
by
JarneRius
After more than 3 months we reached the point where we can proudly announce our first beta of the game. It was hard work but we made it. During the process of making our game we learned a lot about...
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Polish Sprint 1.2
May 12, 2020
by
JarneRius
What we did this week This was the last week that we've worked on our game. So we are finished! We changed some mechanics so that it would work better, and there weren't any bugs while playing our g...
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Polish Sprint 1.1
May 05, 2020
by
JarneRius
What we did this week. This was the first week of the polish sprint. This is the second to last week that we have to make our game as good as it can be. We focused on the effects, polishing the textur...
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Production Sprint 2.3
April 28, 2020
by
JarneRius
What we did this week it was the last week of the production sprint so we had to be sure that our game was playable and fun. Over the last week we tried our best to deliver the best possible game that...
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Production Sprint 2.2
April 21, 2020
by
JarneRius
What we did this week We focused on the Main UI. The main menu has options and controls to choose which character you want to play with. We will also use it for the UI during the game and the end of t...
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Production Sprint 2.1
March 31, 2020
by
JarneRius
What we did this week. At the beginning of the week we divided the rest of the work so that we could start working on the main objects during the next three weeks. The goal after three weeks is that w...
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Production Sprint 1.3
March 24, 2020
by
JarneRius
What we did this week. The is the last week of the first production sprint. We tried to finish all the tasks that were in the progress stage so that we have our core mechanics ready to go. Mechanics...
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Production Sprint 1.2
March 17, 2020
by
JarneRius
What we did this week. This is our second production week. We tried to resolve all the problems we had in the previous week. Mechanics At the start of this week, we made our character's rig and bones...
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Production Sprint 1
March 10, 2020
by
ZicoBogaerts
What we did this week. This week we entered the first sprint of our production phase. We started out by making an extensive planning of what tasks we have to do and who will do them. After this we we...
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Prototype- 2
March 03, 2020
by
JarneRius
Questions we want to answer during prototyping. Why do we use controllers? How will we make the sumos ‘fatter’? Is our core mechanic fun to play? How will the controls work? How will we impl...
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Prototypefase
February 26, 2020
by
JarneRius
Questions we want to answer during prototyping. Why do we use controllers? How will we make the sumos ‘fatter’? Is our core mechanic fun to play? How will the controls work? How will we impl...
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